Started by Courage75, February 10, 2009, 08:23:31 PM
Quote from: Eero Tuovinen on May 20, 2009, 05:23:21 AMMy first reaction to that sort of set-up would be to allow the fiction and conflict system to resolve the integrity of the pack. An important member leaves? Let the others roleplay their reactions to it and perhaps have the leader roll a simple leadership check to see if the pack stays together or loses its integrity. The same for if somebody dies or if there's a challenge for dominance or such; just have leadership checks and put the pack integrity up as stakes. Then every player gets to decide how much they care about preserving the pack.
Quote from: Eero Tuovinen on May 20, 2009, 05:23:21 AMAlso consider having the experience kickback from leaving the pack be contingent on the terms of the breakage - I'd probably have it be that the pack leader decides whether anybody leaving the pack gets their xp back or not. Could be interesting, and would make for some pressure to make sure that the leaving happens on good terms.
Quote from: chance.thirteen on May 20, 2009, 01:55:17 PMSo, as I understand it, it wouldn't be deeply at odds with TSS if my group decided that all the Pack secrets aren't lost just deactivated, save the first one about Pack membership. That IS lost to represent the loss of the integrity and teamwork of a given group, and rebuying the Secret with a new pack name represents reconstructing such trust and familiarity.