*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
October 28, 2021, 06:48:23 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
46709 Posts in 5588 Topics by 13299 Members Latest Member: - Jason DAngelo Most online today: 64 - most online ever: 843 (October 22, 2020, 11:18:00 PM)
Pages: [1]
Print
Author Topic: [Solar System] Witchiness and crunch  (Read 4784 times)
Paul T
Member

Posts: 383


« on: March 27, 2009, 01:30:50 PM »

I'm running a Solar System game in a fantasy setting that's not the Shadow of Yesterday. It's much, much closer to Dark Ages/medieval Europe, but with a touch of that weird/strange, twisted color you get in TSoY.

There's definitely no out-and-out magic or supernatural stuff, however.

There's a character who is kind of a voodoo witch--an old, one-eyed woman people come to for advice, well-respected by her people, but belonging to a group of people that are considered to be almost less than human.

She's also got a son (their relationship is a secret), who is kind of a boring administrative type in society at large.

Anyone had some neat ideas for Secrets or Abilities I can use for these NPCs? I'd like them to be creepy and borderline supernatural, but without ever being *provably* so...
Logged
oliof
Member

Posts: 449

Harald Wagener - Zurich, Switzerland


WWW
« Reply #1 on: March 27, 2009, 04:32:03 PM »

Maybe parts of Sydney Freedbergs Religion or James Nostacks Witchcraft ideas are helpful.
Logged

Paul T
Member

Posts: 383


« Reply #2 on: March 28, 2009, 08:19:57 AM »

Those are interesting, thanks!
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!