Started by The Dragon Master, April 21, 2009, 02:25:11 AM
QuoteYasmina understood this better than did Conan. And she dimly understood why Khemsa could withstand the concentrated impact of those four hellish wills which might have blasted into atoms the very rock on which he stood. The reason was the girl that he clutched with the strength of his despair. She was like an anchor to his staggering soul, battered by the waves of those psychic emanations. His weakness was now his strength. His love for the girl, violent and evil though it might be, was yet a tie that bound him to the rest of humanity, providing an earthly leverage for his will, a chain that his inhuman enemies could not break; at least not break through Khemsa.
Quote from: The Dragon Master on April 21, 2009, 03:05:52 PMI may well be over thinking the issue, problem is that I can't come up with any particular setting that I really get excited about. No books or movies I've dealt with lately have really sparked the fire for me, and I've just mentally been in the doldrums. Right now I'm at work and don't have the time/concentration to devote to those threads, though I'll check them out when I get home. I did just have an idea for a game though, how does this sound:I suppose I could do a more sci-fi game, premise being "technological advance is worth any price". In this game Demons would be computer programs, and other forms of high-technology. Lore would be programing languages (and other such knowledge). Sorcery would be programming and building bleeding edge technology. Not sure how you'd define Humanity, though isolation from others, and lack of social contact would likely be causes for Humanity loss.
Quote from: Ron Edwards on April 22, 2009, 10:46:04 AMThose rules in Cyberpunk (the original, not 2020) were actually the direct and literal inspiration for the Sorcerer mechanic. The first draft version of Sorcerer in 1990 or so used the old Interlock system, the R. Talsorian term for those rules.*However, I did tweak them very hard in a specific way: unlike those rules and their essentially-identical replication in Vampire, specific values of Humanity above 0 do not dictate specific ranges or modes of behavior in Sorcerer. A character may have Humanity 1 or Humanity 10,** or anything in between, and at any value he or she is still capable of the full range of moral or immoral actions.Best, Ron* As a point of historical interest for those who don't know, this initial version (which never saw play nor developed very far as such) was pulp fantasy. A fair amount of its prose and concepts found their way into Sorcerer & Sword later.** This value does not imply a maximum; I'm merely picking a very big number.
Quote from: rabindranath72 on April 24, 2009, 06:15:05 AMJust a note to say that I too got the Charnel Gods pdf without problems! Wish it would be sold in-print...