Started by Marianne, November 13, 2008, 02:55:04 PM
Quote from: RonIf I'm not mistaken, the reason there've been no replies is that all of us are staring, slack-jawed. That is amazing.I don't know if it will work with so many kids, but in smaller groups, multi-person representation of a given character works well when enjoying a good resolution system. Perhaps ... OK, here's my idea.Bring five players forward for each "side" of a given fictional conflict. Their jobs would be to come up with what this character is driving for the hardest. Everyone else can be brought into a kind of gladiatorial semi-circle around these two "inner" groups. It might be useful to change out the membership of the groups and even have people who were against a given character earlier be on their side later in some other conflict.
Quote from: lumpley on November 17, 2008, 09:30:38 AMSlack-jawed it is. This is amazing.I don't think you need player conflicts with 6-yos either, I think you're right about that.If you're feeling a lack of dice - if you're feeling like resolution is settling entirely on your shoulders, with no game-rules support for how to do it - I have some thoughts and recommendations. Are you?-Vincent
Quote from: lumpley on November 18, 2008, 01:15:00 PMGet the kids to shout out what different things they think might happen, edit them yourself down into 2 or 3 interesting directions the game could go, and roll to find out which way it does go.
Quote from: abzu on November 20, 2008, 12:33:07 AMQuote from: lumpley on November 18, 2008, 01:15:00 PMGet the kids to shout out what different things they think might happen, edit them yourself down into 2 or 3 interesting directions the game could go, and roll to find out which way it does go.You don't even need dice. Flip coins (heads one way, tails the other) or draw cards (highest draw takes the direction they want). You can be the resolver -- you can flip the coin and let the kid call it or you can draw a card and a kid-nominated representative can draw against you. This way, you have a full process -- situation plus options plus resolution to new situation.-L
Quote from: Meguey on November 18, 2008, 07:31:03 PMThis is awesome! I do agree that we tend to underestimate the imagination, creativity, and capacity of children.Have you seen The Big Night? It has some pretty solidly good conflict-resolution stuff for playing with kids. Basically, it's that a child who has a roll go bad gets to say how it goes bad. I'll find it and write it out for you if you like.