Started by JMendes, June 16, 2009, 03:26:42 AM
Quote from: Eero Tuovinen on June 16, 2009, 12:23:48 PMI don't have much critique for the crunch, as it seems to be written very thoughtfully.
Quote from: The WestPoker Games are semi-detailed scripted conflicts where Extended Resolution does not apply. Any number of characters may participate in a Poker Game. Although a Poker Game is actually played over an arbitrary series of hands, the conflict itself is simplified down to three rolls.Phase 1 - Early Game - Every participant rolls an unopposed check with the special Ability Poker (I). Every character has this Ability at Mediocre (0). It cannot be improved through advances or enhanced by any Secrets whatsoever, regardless of the Phase of the Game. The only way to improve on this roll is to spend one point of Instinct, per the normal Pool bonus die rules.Phase 2 - Middle Game - In ascending order of success levels, each participant chains the previous roll into roll number two, which can be any of the following abilities: Poker (I), Gambling (R) or Deceit (R). Use of Deceit (R) constitutes cheating. If any participant cheats, any other participant and anyone in the audience can roll React (I). This roll doesn't count towards the game itself, but if its success level is greater than the Deceit (R) success level, they know the cheater was cheating.Phase 3 - Confrontation - Regardless of whether it happened or not, any participant can choose to accuse any other participant of cheating. The margin of success level for the React (I) roll can be chained into whatever sub-conflict might ensue. If the accuser didn't actually catch the accused, said accuser is subject to a penalty die. Depending on the goals and stakes for everyone involved, this may or may not abort the Poker Game.Phase 4 - Final Hand - Again, in ascending order of Phase 2 success levels, each participant chains the Phase 2 roll into one final roll. Characters that used Deceit (R) in Phase 2 can use Gambling (R) in Phase 3. Everyone else must use Poker (I), although characters with the Gambling (R) Ability get the Rank of the Ability as additional bonus dice to their Poker (I) roll. Whoever gets the highest success level in this final roll wins the Poker Game.
Quote from: The WestHigh Roller - The character is skilled at raising the stakes for quick hands of poker. The character can create an Effect usable in any Sway (R) or Savoir-Faire (I) against his opponents. The value of the Effect is the final difference in success levels in a Long Poker Game.Cost: 1 Reason + cost of Effect.
Quote from: oliof on June 26, 2009, 09:53:12 AMI have to ask for the license.
Quote from: oliof on June 26, 2009, 09:53:12 AMBit 1: Gambling as a supportive ability should be fine. I don't see a problem here. I also don't see a problem in underscopedness, that's usually alleviated by player creativity.
Quote from: oliof on June 26, 2009, 09:53:12 AMBit 2: You could either have another secret on top of High Roller that allows to break the limits of the long poker game, or roll that into the High Roller secret altogether.
Quote from: oliof on June 26, 2009, 06:34:41 PMWhat license is this under? Is it the same as Solar System? I ask for translation and inclusion in other works, potentially for commercial usage.