Welcome, Guest. Please login or register.
July 04, 2022, 04:15:08 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
46709 Posts in 5588 Topics by 13299 Members Latest Member: - Jason DAngelo Most online today: 48 - most online ever: 843 (October 22, 2020, 11:18:00 PM)
Pages: [1]
Author Topic: [Labyrinths & Lycanthropes] New release & marketing advice  (Read 4666 times)
Joe J Prince

Posts: 113

Putting the fun into dysfunction!

« on: July 20, 2009, 05:37:18 AM »

Hi there all, just wanted to give the heads up on my latest game : Labyrinths & Lycanthropes.

A RPG of Loot & Legends!

It's a pacey comedic dungeon bash with spectacular cover art from Remi Treuer. If you liked Drowning & Falling or Dungeon Squad, you'll get a kick out of L&L. Rotating GM duties, random labyrinth generation and healthy player competition make this a pretty gamey offering.

Anyway, I love designing games but I'm not so great on the publishing side and when it comes to marketing I plain old suck! I was wondering what people's thoughts are about me running a competition to help market the game. Part of play is designing maps, big bads and minions, so hopefully I could incorporate those elements, get things emerging from AP.

So do folk at the Forge think running something along those lines would be a good idea? And what about prizes is cash money exciting enough?

Thanks for looking!


Posts: 601

« Reply #1 on: July 20, 2009, 05:46:20 AM »

Rather than cash could you do merchandise?

People who would join your contest are half way sold and can be word of mouth minions for future marketing.

Just a thought.

Chris Engle

Chris Engle
Hamster Press = Engle Matrix Games
Pages: [1]
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!