Started by Moreno R., July 16, 2009, 02:05:49 PM
QuoteFirst of all, the obstacles are defined by the other players. Second of all, when you pick one all you're doing, really, is picking a topic. The scene has to refine the topic down to the actual moment of REAL adversity which is what you're rolling the die over. One player did express some concern over the "meaninglessness" of the die rolling but I don't think it's a 100% meaningless. It's mechanically disconnected but systemically relevant in that I find it informs the players choices at the end over whether the survives get their goals or not.
QuoteIf someone had a job of judging a scene as to whether it, say, evoked quiet hope or angst. And hope added certain points and angst added different points and both points changed things latter in the game in different ways, would that make a difference with you? Maybe not a huge difference, but atleast something? It's a rough example.
QuoteYou say it was to the point it was difficult to give a quick narration - what sort of narration did they give? Alot of cliches and expected/predictable narrations, perhaps? Almost like going through the steps of a ballroom dance?