Started by Danny_K, August 02, 2009, 07:43:08 AM
Quote from: Danny_K on August 02, 2009, 07:43:08 AMHow would one handle the motivations in such a situation? And what about the distinction between ordinary conflicts and BDTP? My gut feeling is that I'd only use BDTP when the stakes got high or things were really tense -- i.e., the characters are fleeing a superior force and I as GM want to inflict serious Harm and consequences on the PC's. Do you have any more specific guidelines to point to?
Quote from: Danny_K on August 02, 2009, 07:43:08 AM2) Secondly, more of a setting question -- I know that Near was partially inspired by Fritz Leiber's Lankhmar stories. I've been interested in running a Thieves' Guild sort of game using Solar System, with the characters as young aspiring thieves in an ancient city, committing crimes and gaining respect as thieves and fighting off rivals and the authorities. But after re-reading my old TSOY book, I don't really have a good sense of where to place the "ancient city of rogues and sorcerers" on the map. I mean, every fantasy setting needs one Big Bad City, the Ankh-Morpork or Lankhmar or Nexus. I figure Maldor is the place for ancient crumbling cities, but do you have any good ideas of where to place it, interesting geographical features or border to place it near? Near is full of fascinating geographical regions for the heroes to do their picaresque wanderings in, but I'd like a metropolis. Any idea of where the original imperial capital was in the days of Absolon? It could be neat to have it be a bit like Nessus in the Shadow of the Torturer novels, an ancient city with only a fraction of its former population, so you have a densely populated core living in repurposed palaces, and whole decaying districts further out.