Started by greyorm, November 12, 2009, 05:55:28 AM
Quote from: greyorm on November 12, 2009, 05:55:28 AMAt one point we realized we were rolling FA at Far range, and everyone had a "0" for kills at Far. There was a moment of staring dumbly at each other wondering if that meant you couldn't roll FA at long, but we shrugged it off for the moment and continued. That did, however, make me realize I wasn't sure if the aliens could always attack at any of the ranges, or if that was a feature of the narrative design of the aliens. Anyone have advice? Did I miss a sentence in the book about that?
QuoteAlso, the game ended with five threat tokens still in play. Sergeant Webster used a Strength to escape from the twisting caverns they had fled into from a horde of pissed-off bugs, and called for E-Vac. I wasn't sure if that could or should happen, mechanically (any of it: counters remaining, Strengths outside encounters, etc.), but I went with it because it worked in the narrative. Again, advice?
QuoteWe also figured that for bonuses and penalties you don't modify the die-roll, you modify the appropriate ability (FA or NFA). Thinking about it, I'm not sure that's necessarily the best way to handle it. Might be easier to reverse them (ie: +1 is a penalty) and add them to the die-roll. What do other folks do?
QuoteWhile writing this, I also realized I'm assuming something about Threat Tokens: if an encounter ends in a standoff, or the troopers withdraw/flee/escape, do you take all the tokens you had played back so you can use them again later? I'm assuming "yes", but not so sure that is definitely the case.
QuoteDoing that only increases your chances of success. Doing it the book's way increases chance and potential degree of success. Being able to roll 1 point higher and still succeed can save your ass.
QuoteWhat was the Sgt using the Strength for? To escape from the twisting caverns? Cool! No need to roll NFA or anything, he used a Strength and that conflict at hand is resolved. They get out of there based on whatever Strength he displayed. But there are still 5 Threat Tokens left. A Strength outside of an Encounter removes 0 Threat Tokens. Zilch.
QuoteI think his intent was that you would initiate a final Encounter with the last 5 Threat Tokens and then he'd use a Strength to end it, rather then even risk rolling a die. That would have the same effect as what you went with.
QuoteOr you could say to the player "You might want to hold off on that Strength, it won't end the Mission, you know that right?" and leave the decision up to the player. I think that's what I would do.