Started by John S, December 07, 2009, 02:10:43 AM
QuoteMagic is *very* powerful in this setting, but it takes time to prepare. Remember when Fenoglio created the book that made the Adderhead immortal? It took him time to find "the right words", and it took further time for Mo to gather the materials and bind the book. Remember the scene in the mill where Dustfinger was cornered and Farid used his magic? [Dustfinger and Farid both have the power to speak to fire and command it.] Since Dustfinger was already cornered by the bad guys, he couldn't use his magic, but Farid, who was looking in unseen, had time to kindle the magical fire.
QuoteAnyway, for this post, I do have one suggestion aimed toward your second post's questions. It is: take some time to share sources which aren't gaming, and probably a little older, which led to Trollbabe. Comics and fantasy novels with a strong mythic/fairy vein, as well as Celtic, Norse, and Baltic myths. A lot of that has strong female voices and characters too. I think it'd help for them to get out of "Let's play D&D as even-better D&D using this Trollbabe thing" mode.
QuoteBring up whatever you'd like.
QuoteAdelina has returned to Trowehaven, the Dwarven tomb city, but things are not all well. Her husband Rugor is the thrall of Dorinell's rival, Faurumahd, who gave him a nose-ring that gives him the power to touch and weild iron weapons, but enslaves his mind to the wizard's command. Faurumahd's objective in freeing Adelina was to weaken Dorinell's power base. Suspecting something was amiss when approaching the gate to Trowehaven, she created a magical ward over Claudiu by transforming him into a stone pendant with his name engraved as a stylized rune.There are about six pairs of Dwarves in the city (about half of whom are couples), and an small army of damned souls (50ish) who normally toil in the mines, but Rugor has outfitted them for war in service to Faurumahd. Vaadish is there too, and he'll probably be disposed in a friendly way toward the player characters, but openly defiant about his mothers imprisonment.
QuoteFor the skulking thugs example on page 12 of the PDF, what action type would it be to watch out for enemies, with the goal of making sure nothing is there?
QuoteWhat if the goal was "to avoid anyone who's trying to bushwhack me?" In the forum discussions, I see that action type is usually determined by goal, regardless of methods used-- i.e. a fight with the goal to protect the companion would be a Social conflict, whereas if the goal was to decapitate the king would be Fighting.
QuoteBut in the cases of "making sure nothing is there" or "avoiding anyone trying to bushwhack me", I'm guessing the action type would be derived from announced actions, rather than hinging on the stated goal. So if I use magical sight, it's a Magic conflict, but if I survey the area using my military training it's a Fighting conflict. Is that right?
QuoteSkah had been dragged away by a big spider, but it was quick work getting herself untangled and dispatching the beast; on the final roll, I narrated that an arrow came out of the darkness and hit the spider's abdomen at the same time that she dashed it's brains out. Thus, Skah met Vaadish again, now in his true form, and they set off together. I allowed Skah to take Vaadish as a relationship, which gives her a stake in the Stakes and a chance to learn more about the conflict from his perspective.
QuoteWhat is the etiquette regarding actual play reports? What information is useful and what information is overkill? It's lucidly clear to me how the rules have given rise to the direction and content of the story, but I don't want to be oblique about that if there more mechanical detail is needed.
Quote from: Ron Edwards on December 08, 2009, 11:14:10 AMQuite a few things you're struggling with, or at least bumping up against, are altered and clarified in the book version. Please email me your mailing address, and I'll send you a copy as a Christmas gift for the family.
Quote from: Ron Edwards on December 08, 2009, 11:14:10 AMI think you've answered your own question here, which is to say, if bushwhacking is mentioned in the Goal, then bushwhacking is now effectively (potentially) part of what might happen. Or more simply, "Yes."QuoteBut in the cases of "making sure nothing is there" or "avoiding anyone trying to bushwhack me", I'm guessing the action type would be derived from announced actions, rather than hinging on the stated goal. So if I use magical sight, it's a Magic conflict, but if I survey the area using my military training it's a Fighting conflict. Is that right?Yes, that's correct, but I think that your point applies to "make sure nothing is there" - not to "avoiding anyone trying to bushwhack me," which (if I were to call that conflict) I would instantly peg as Fighting.
Quote from: Ron Edwards on December 08, 2009, 11:14:10 AMThis is, if not abominable, at least a little bit suspicious-sounding. First, let me make sure I understand correctly: Vaadish's arrow was not brought in as a "sudden ally" re-roll item, right? If it were, then that's fine. But if not, then I think you might be relying on some play-tactics that aren't necessary in Trollbabe.
Quote from: Ron Edwards on December 08, 2009, 11:14:10 AMI'm basing that judgment on my old tactics when GMing Champions and similar games. I often relied on within-action opportunities, specifically moments when I narrated the outcomes of rolls, to introduce characters, information, and "open doors" for characters to walk through. In other words, there was no mechanism in these games for simply introducing such things on their own. If you did, i.e., had a guy walk through a door and get introduced, everyone would turtle up and go passive. So in order to bring someone into play with the tacit message that he or she wasn't a trap or a Trojan Horse, I had to do it during the action, showing the players that this new person was "really a friend" through narrations exactly like your arrow.But before I go on, do you think I'm on the right track so far?
QuoteAgain, I think I made all of this much clearer in the new rules, honing the issue of the unknown into more usable form
Quote from: stingray20166 on December 08, 2009, 02:49:42 PMRegarding Vaadish's arrow - IIRC, the new rules are much more explicit about not introducing new elements in this way. It violates the "clear" part of free-and-clear --- you're springing a new element on your players with no possible way for them to react to it.
Quote from: stingray20166 on December 08, 2009, 02:49:42 PMThere already exists a way to bring new elements in through the re-rolls.
Quote from: TrollbabeThe player states that she seizes a (heretofore unmentioned) dagger from her belt and uses it to stab a crucial part of the (heretofore unmentioned) map on the table, to emphasize her point.
Quote from: stingray20166 on December 08, 2009, 02:49:42 PMFirst of all, to John: COOL Setting. I want to play in your game.
Quote from: stingray20166 on December 08, 2009, 02:49:42 PM[Introducing Vaadish's like that] violates the "clear" part of free-and-clear...But to get him there would have been pretty easy -- during the free-and-clear stage just mention Vaadish is taking part. Or simply frame the next scene as Vaadish showing up. To me, reading the AP it feels like you kind of had two scenes here that kind of got smudged together instead of being explicitly framed -- is that accurate?...To me it feels like the players didn't really have a chance to affect his influence on the story.
Quote from: stingray20166 on December 08, 2009, 02:49:42 PM1. Oh noes a giant spider let's OMFG Vaadish is here too WTF do we do about that?You just turn the screws tighter on the Trollbabes -- and they REALLY start to shine. :-)
Quote from: stingray20166 on December 08, 2009, 02:49:42 PMAnd how cool that you are getting your wife and daughter to play... maybe we could talk about how those relationships affect play (I also play with my wife and my daughter is old enough now to start playing).[...](Hmmmm -- remember that separate family question I had? Are you perhaps unconsciously trying to lead them through the story to make sure they have a good time? I did that the first time I played with my wife -- holding back a bit. The problem is that TBs always want to be at the center of the storm.)
Quote from: Ron Edwards on December 07, 2009, 02:58:43 PMAnyway, for this post, I do have one suggestion aimed toward your second post's questions. It is: take some time to share sources which aren't gaming, and probably a little older, which led to Trollbabe. Comics and fantasy novels with a strong mythic/fairy vein, as well as Celtic, Norse, and Baltic myths. A lot of that has strong female voices and characters too.