Started by RPL, December 14, 2009, 10:44:10 AM
Quote from: Eero TuovinenPaul has earlier (like, five years back) said that the players should play through the endgame procedure until it's clear what epilogue everybody's getting, after which the Master just up and dies on his lonesome by fiat. I don't know what his thoughts on the matter are today.
Quote from: Adam Dray on December 15, 2009, 09:25:18 AMAnd no, Self-Loathing should NEVER exceed a character's Love + Reason. This game mechanic is necessary to keep Self-Loathing in check so that Endgame doesn't slip out of reach. I see nothing in the rules that says it's a one-time thing for each minion.
Quote from: Adam Dray on December 15, 2009, 09:25:18 AMOh, just because you get to Endgame doesn't mean you can't go get Love.
QuoteIf a roll would ever result in a minion's Self-loathing growing greater than Love plus Reason, a revelation of horror and consequences in the environment is triggered instead....The resolution of the current scene is roleplayed just as if Self-loathing were gained, but Self-loathing actually remains the same, and the minion misses his next scene.
QuoteWhen ever a conflict resolution results in a minion's Weariness increasing to a value greater than Reason, the minion is captured by the Townspeople or Outsiders...
QuoteOn page 41, near the five Epilogue constraints write, "But what of the minion whose Self-loathing plus Weariness is equal to their Love plus Reason? Such a one satisfies none of the five constraints. Surely this by Czege is an unforgivable omission! I submit that their Epilogue should be characterized by finding themself a new Master."