Started by Callan S., May 03, 2010, 07:29:32 PM
Quote from: Roger on May 03, 2010, 11:51:12 PMI mean, sure, you're saying "Height advantage and line-of-sight obviously come out of the SIS; they don't come out of the Real World.
Quote from: Callan S. on May 04, 2010, 01:01:16 AMthere is no SIS that physically exists for anything to come out of
QuoteLinked to another very similar : why fudge that your character is, well let's say... 50 meters far, so that makes, let's see... -2 to shoot. This is stoopid ! Why not give the malus in the first place ? Why convert ? Why not give the malus first considering what's apropriate (say dramatically) and THEN decide what distance it represents ?
Quote from: Callan S.In terms of AP examples: This is a bit like giving examples of breathing at the gaming table - uh, which one do you give that is any more an example than any other time? Also the mechanism behind 'height advantage' is in tons of other places in traditional designs and also in newer ones - this isn't discussing just height advantage. Skill roll bonuses, or whether you can roll a skill at all - same issue. Whether you have 'line of sight' to 'shoot someone' - same issue. How many free attacks you get on an enemy that has decided to run - same issue.
QuoteIn a Wicked Age... has no rules of the kind you are referring to for (with "height advantage" being the example)
QuotePrimetime Adventures has no rules of the kind you are referring to for (with "height advantage" being the example)
QuoteHeroQuest has no rules of the kind you are referring to for (with "height advantage" being the example)
QuoteI consider the rest a completely separate issue than the one Calan is bringing up.