Started by Stregheria, August 11, 2010, 08:19:52 AM
Quote from: Stregheria on August 11, 2010, 08:19:52 AMSregoneria is a game that's been created to fulfill two criteria: one is to be the game that i would most like to play and two, to hopefully provide me eventually with enough of an income to make a living from it. The first part of that is fairly easy, the second part is the challenge.
QuoteMy game doesn't set out to re-invent the wheel but hopefuly it has enough original touches to make it interesting.
QuoteIt uses a classless system for character creation and is skill based. It takes a leaf out of Rolemaster's book here in that anybody can learn any skill but depending on what area you choose to specialise in, certain skills will be more time consuming and costly for you to develop.
QuoteAll the monsters are taken from western mythology, both celtic and west European. Magic is also inspired by occult history but a few tweaks have had to be made to make the game more playable.
QuoteI'll post a sample of actal play when the game's in print but I can't really do it now because the rules are going through some last minute changes as is the design of the book. I don't want to post anything that turns out to be contradictory to what is in the final version of the rules.
QuoteAs far as the printing of it goes, an initial print run of fifty is what I'll be having done from a POD company. Colour is not that much more expensive than black and white, about 15% in my case. What really bumps up the price is whether the game has a hardcover or not and the size of the book. Hardcovers seem to almost double printing costs and A5 is the cheapest size because the printer can cut their large blank sheets into exactly four pieces. I've therefore gone for A5, softcover.