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Adept Press
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[Sorcerer] Modern Necromancy (Ron's game)
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Topic: [Sorcerer] Modern Necromancy (Ron's game) (Read 10043 times)
Paiku
Member
Posts: 83
Exploring Indie
[Sorcerer] Modern Necromancy (Ron's game)
«
on:
August 13, 2010, 09:20:19 AM »
Hi Ron,
the links to the handouts and R-map and such are busted in your threads
My current Sorcerer game - modern necromancy
and
The necromancy game continued
. I'd very much like to read them - and I bet I'm not the only one. These seem to be pivotal and oft-referenced threads. Any chance of re-instating those files, or re-posting them with new links somewhere (like right here)?
Thanks!
-John
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John, of
Gamers on The Hill
Ron Edwards
Global Moderator
Member
Posts: 17707
Re: [Sorcerer] Modern Necromancy (Ron's game)
«
Reply #1 on:
August 13, 2010, 10:57:29 AM »
H'm, I may make new PDFs from my old files and simply upload them to new links, from the Sorcerer page at the Adept website. If I haven't done it a week from now, bug me about it.
Best, Ron
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Ron Edwards
Global Moderator
Member
Posts: 17707
Re: [Sorcerer] Modern Necromancy (Ron's game)
«
Reply #2 on:
August 16, 2010, 11:51:47 AM »
Hey John,
I uploaded the first set of handouts to the
Learn about Sorcerer
page. I'll do some more tomorrow.
Best, Ron
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greyorm
Member
Posts: 2293
My name is Raven.
Re: [Sorcerer] Modern Necromancy (Ron's game)
«
Reply #3 on:
August 16, 2010, 05:11:28 PM »
How, by the names of all the gods, did I miss this before? Or if I didn't, why don't I remember it?
That is seriously incredible.
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Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio
Paiku
Member
Posts: 83
Exploring Indie
Re: [Sorcerer] Modern Necromancy (Ron's game)
«
Reply #4 on:
August 16, 2010, 05:33:55 PM »
Indeed, Greyorm. W i c k e d.
And the old AP threads are already making more sense. Really looking forward to reading more of the notes! Thanks for sharing Ron,
-John
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John, of
Gamers on The Hill
Ron Edwards
Global Moderator
Member
Posts: 17707
Re: [Sorcerer] Modern Necromancy (Ron's game)
«
Reply #5 on:
August 17, 2010, 10:24:21 AM »
Here are the
collages for player-characters and a few NPCs
that I made between character prep and the first session. And here are some
later pieces
that arose through play. I should explain that some of the stuff in the first PDF, like the necromancy rules, was brought in later during play, so the ordering of the material in the first three PDFs isn't quite the same as the players saw it.
Here's the
Relationship map
, which at this point, I consider to be over-elaborate. I probably should have stuck to using only one source-novel instead of combining two. I'll talk more about this issue later.
Best, Ron
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Paiku
Member
Posts: 83
Exploring Indie
Re: [Sorcerer] Modern Necromancy (Ron's game)
«
Reply #6 on:
August 19, 2010, 07:17:21 AM »
Excellent, thanks again. Looking forward to getting a spare hour to read through the AP threads.
Speaking of R-maps, that's one of the reasons I wanted to see this stuff. I've mapped out a couple of Donna Leon novels lately, but I'm not sure that the R-maps are big enough /complex enough for a Sorcerer game. Or maybe I've just simplified them too much (omitted extraneous characters). So I was looking for more examples from actual games.
Thanks,
-J
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John, of
Gamers on The Hill
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