Started by Ron Edwards, September 07, 2010, 12:45:10 AM
Quote from: Ron Edwards on September 07, 2010, 12:45:10 AMSo, for example, Agatha's character included "General Brickmilton" as a Trait. OK, what does that mean? Lots of things to consider. Does Timo have any special authority over Brickmilton as a character, particularly in terms of presence or absence in a scene, or entrances into a scene? Does such authority rely on using the Trait, mechanically speaking, as a bonus to a roll? Or is it the other way around, that Timo can bring Brickmilton in, then that "justifies" his using the Trait? Or, is that wrong, and Timo can only use Brickmilton as a Trait if he's there, and the only way he can get there is if the GM says? There are answers to these questions, many of them functional. But which ones apply for The Pool is up to the group, I suppose.
Quote from: Ron Edwards on September 07, 2010, 12:45:10 AMStill others prey upon one another for power.
QuoteThe issue applies to any external person, place, or thing tagged as a "Trait," but it's easiest to discuss if the Trait is a person.
QuoteI'd written in the essay that I never used Gift dice to try to influence plot outcomes, or because I sympathized with a given character.
QuoteIn our case, Julia/Zoe manifested her ghost-gun and shot at Brickmilton point-blank, and boy would it have been satisfying in all kinds of ways, both concerning her character and his, for it to work. Brandon had something like seven or eight dice rolling for it ... and not one fucking 1 came up. At this point, I think it's incumbent on the GM to use the failure well, both in narration and in consequence. In this case, I narrated that one of the spooks hurled himself at her, taking the bullet instead of Brickmilton, which sprayed Brickmilton with his brains. In terms of consequence, it was a big deal - effectively, at this point, Brickmilton had seen all his plans come crashing down and totally became a loose cannon, which had everything to do with Horatio deciding he was much better off getting away from this loon.
QuoteAssuming that you are implying that the text of RPGs are divorced from the procedures and activities of play, such that in this case the painting as an activity and the materials of painting are in fact divergent ... (and as I see it, in such a way that for real painting, they are not) ...Then I emphatically agree with you when it comes to the majority of published RPGs and the majority of the ways in which I have participated in and observed people playing them, especially starting around 1985 to the present. But not regarding The Pool.
Quote from: Ron Edwards on September 07, 2010, 12:45:10 AMWell, Everway was right: Color-first really works best with pictures. If I'd taken my own advice, I would have provided something like this or this. I was thinking in terms of the ghosts really driven to do something with their "lives," yes, but in very Hollywood terms - sleek action, glamorous or at least photogenically proactive characters, flash and bang.