Started by Baxil, September 11, 2010, 04:15:28 PM
Quote from: Jason Pitre on September 12, 2010, 12:41:48 AMGlad that this worked out well for you in terms of design. In order to face those past transgressions, would they come from the desert or must the character journey out into the desert to discover them?
Quote from: Darla Shockley on September 12, 2010, 02:20:11 AMWhy is the game fun for the innocent player? Is this a sort of GM role (shared with the eliminated players), or something else? He doesn't really sound like a protagonist.
QuoteWith your magic, you committed an act for which you were exiled - not just from your home, but from reality itself. Now, in this cursed world of your own making, you have found companions, and a deserted city. You all must discover the city's secrets, and decide its fate, before your subconscious manifestations drive you over the edge.Egregore is about characters' journey toward redemption, and plays like the bastard child of Sorceror, Universalis, and Wraith: The Oblivion. Its setting is drawn from the underside of The Tomorrowlands Universe, but the game is trivially adaptable to any setting with active magic.
Quote from: baxil on September 28, 2010, 07:59:37 PM(I kept it mechanically identical to the original, but I'm still glad that post-judging editing was sanctioned by the head chef; the changes really help.)
Quote from: devlin1 on September 28, 2010, 10:24:33 PMWow, I had no idea we could do that. I'm going to give Jonathan a heads up and upload my current version, then.