Started by Ron Edwards, January 10, 2011, 10:26:50 PM
Quote from: Ron Edwards on January 10, 2011, 10:26:50 PMWilliam Duryea's Danse Macabre is a jeepform. William, I dunno if you know what that is, but ... um, you don't have to, because you wrote one. If you're interested in this definitional detour, see Vi åker jeep.
Quote from: Ron Edwards on January 10, 2011, 10:26:50 PMHow much table-talk, loosely defined, do you see occurring during this phase? Can people talk about their characters prior to play? Compare them? Bounce ideas off one another for purposes of finalizing? Or should character creation remain private until play begins, so that people
Quote from: Ron Edwards on January 10, 2011, 10:26:50 PMThe same question applies as well to play itself. How should people talk to one another? Is there any room for speaking to one another about what's going on, in addition to playing one's role? Can one express, for instance, appreciation of a really good contribution made by someone else?
Quote from: Ron Edwards on January 10, 2011, 10:26:50 PMI really like the kind of non-naturalistic mosh-pit approach you've described, in which we are not really talking about depicting scenes in a stagey sense. But given this choice, these instructions about during-play talk become important, because there really is no basis to know or to decide in the absence of instruction.
Quote from: Ron Edwards on January 10, 2011, 10:26:50 PM2. I suggest that consensus ideals or no consensus ideals, the person who has brought the game to the rest of the people is going to act as a kind of leader, or at least facilitator of the play process. It may be worth formally acknowledging this role, at least in terms of deciding, for instance, whether character creation is done.
Quote from: Ron Edwards on January 10, 2011, 10:26:50 PM3. Setting is a big deal for this game, as I see it. It adds thematic weight that moves the story and insight beyond mere individual psychology. It strikes me that the text would benefit from a single solid setting example, including some source material, or what to read to get it.
Quote from: Ron Edwards on January 10, 2011, 10:26:50 PM1. What's all this hoo-ha about a King's power possibly being only "imagined"? Screw that. The nature of that power, and over what, could certainly vary all over the map, but the power's gotta be real or that person is no King. Um, in my opinion.
Quote from: Ron Edwards on January 10, 2011, 10:26:50 PM2. I think adding The Wife as another character rank would be awesome. And it's gender-neutral like the King depending on the details.
Quote from: Ron Edwards on January 10, 2011, 10:26:50 PM3. Considering how customizable each character rank is, I don't see that it's necessary for every one (of those available) to be represented, or that duplication would be a problem. Perhaps people should pick their character rank privately from a list with items equalling the number of players, and let whatever duplication or omission comes up be whatever it is.
Quote from: Ron Edwards on January 10, 2011, 10:26:50 PM4. If you're using ordinary playing cards, the Ace of Spades is death. I can't imagine why any other card would be pegged as such, or what the point of allowing using any other card would be.
QuoteSo a player who was left holding the Death Card at the end of the second Life Scene would begin playing Death at the end of the third Life Scene and continue through the following Death Scene until the start of the fourth Life Scene when the next player will become Death. [italics added]