Started by GarretTeldt, February 02, 2011, 10:35:43 PM
QuoteSuppressive Fire The doctrines of modern combat have changed little since the time of the Superpower Wars. Modern ranged combat acknowledges that the common infantryman is likely incapable of engaging targets at long range with any precision. This is the job of a marksman. Common infantry have another tool at their disposal: the doctrine of Suppressive Fire. The sound (and sight, if tracer rounds are used) of a bullet flying by brings up a deep, primal fear of death. That fear will cause most anyone to cower behind cover or hit the dirt, effectively neutralizing them. In the game world, Suppressive Fire is handled as a special attack. The shooter fires a large number of rounds rather rapidly in the target's general direction, typically 20. The target then must make a DC15 Will save with the (Attacker's Level/5) added. The target (or targets) may add their Level/5 to their save result. Failure will render the target(s) Suppressed. Becoming Suppressed causes the target to lose their next half action, inflicts -5 Initiative (often causing the target to become lower in the initiative order), inflicts -5 Ranged Attack and causes the target to drop prone (unsaveably interrupting their current action or skill check). Weapons with a High Rate of Fire bonus raise the DC of the Will save by +2 for each additional point of High RoF. Tracer rounds add an additional +1 to the Resist DC. Suppressive Fire can be readied, allowing the user to attempt Suppression only if the target attempts an action. This means Suppression can be used tactically as an interrupt or area-denial tool as well, not just in face-to-face combat. A Suppressed target may break the Suppression by making a Will save equal to the DC of the Resist save, with their Level/5 added to their result. The DC of the save goes down by 2 for each round they are not attacked with Suppressive Fire. They begin making this Will save the round after they are attacked with Suppressive Fire. If the Will save is successful, they may rise from the prone position, and regain their former Attack score, but the Initiative loss persists. They will occupy that spot in the turn order unless they Delay or Ready an action. A Suppressed target also takes an additional -2 penalty to Will saves against Suppression for as long as they are Suppressed. For example: say 'Boomer' Glados has taken position over a courtyard facing one entryway. She has Readied a Suppressive Fire action, waiting for foes to enter the chokepoint. Two enemy riflemen enter the courtyard through the one door, right next to each other. She empties 20 rounds with a Suppressive Fire action into the area, causing both soldiers to drop prone and cower, losing a half action and taking +10 Damage. They both roll Will saves and one succeeds, He stands up from prone, consuming his remaining half action. With a semi-automatic weapon (or a weapon that can't fire the large stream of rounds required, for example due to a smaller magazine size) Suppressive Fire uses 5 rounds, affects a 2m x 4m area, deals no Damage and uses a DC(10+Attacker's Level/5) Will save with the defender's Level/5 added to his result. An additional 5 rounds increases the area of effect to 4m x 4m and raises the DC of the Will save by 2. Multiple allies may coordinate Suppressive Fire on the same target area. They may either choose to delay their actions until they may all use Suppressive Fire at the same time (increasing the resist DC by 4 for each ally) or attempt to further Suppress an already Suppressed target. If a Suppressed target is Suppressed again, they lose an additional Half action and take an additional -2 Attack penalty.
Quote from: GarretTeldt on February 03, 2011, 10:42:18 PMAnother question I've had for awhile: How should (or can, for that matter) realistic suppressive fire be handled in an RPG? I was working on augmenting the Autofire system in d20 to incorporate suppression tactics (the one thing I found d20 lacking) but I am unsure if such an attempt is wise. Here is a draft of my idea: