Started by Natespank, February 06, 2011, 01:43:25 AM
QuoteWhat do you guys get out of game mastering? What do you like about it? I've developed many complex theories about what players get out of it, but I'm confused about why game masters enjoy running and designing games. For that matter, in a game like D&D 4e, what exactly is the dungeon master's role- what aspects of it allure people to the position? I can't get anyone else to DM for my group.Personally I like creating an intricate sequence of hooks and choices that suck players in and addict them; I like to intrigue my players with my setting, characters and stories.
QuoteOne of my favorite game experiences was a hidden dungeon I built to be run over 4 sessions. I didn't tell the players it existed, but just let them explore and loot- they almost missed it. As an afterthought they searched a room and found one of my entrances (finally!), and delved in. They explored the first few rooms, expecting a tiny dungeon, and eventually spent the next 9 solid hours delving into it with a 2 person party. They figured out all the puzzles and enjoyed it a lot- they were too few players to fight the final boss so they negotiated with it instead. They loved it so much they made me throw together another adventure for the next day. I felt really great about it.
QuoteA complication, and the reason for the post: I think that as game master my role is to create and run a game that everybody intensely enjoys- and that means, to me, giving control over to the players in most ways. Player choices are the most interesting part for the players- but sorta dull for the DM. The role of DM seems sort of self-sacrificing..
QuoteYou also might want to try making a PC of the same level as the characters to accompany them, a recurring PC that you roleplay as, as that might make you feel more like you're "playing" the game even when you're GMing (and give you a way to subtly nudge PCs toward fun/cool stuff they might otherwise have missed). Just make absolutely sure that it's not anymore powerful or important than the PCs: almost all players absolutely hate that. Powerful,. godlike NPCs have their place but it should not be outshining the PCs, likewise, GMPCs have their function but should never be powerful enough to make the players irrelevant.