Started by Roger, February 25, 2011, 03:15:28 PM
Quote from: Ron Edwards on February 25, 2011, 04:43:23 PMIn the playtest thread (or rather, the thread where I split the playtest posts to), I talked about Violence and Power/Kill. The latter does exactly what you're talking about.
Quote from: Ron Edwards on February 25, 2011, 04:43:23 PMI really don't think the game is merely a explicit or extreme form of simply shitty play, and I definitely don't think it "makes abuse OK because it's a rule." I think it's something else.
QuoteRoger thought of "Inception*" and adding layers but I think of "Shutter Island" or "A Scanner Darkly" by Philip K. Dick and turning the tables on the player. A mystery game with the deception of the PC is a killer and he is ultimately searching for himself could meet this criteria, I think. A sudden, shocking twist certainly fits in murder mystery fiction. As a game it would be limited; good for a single good shock and then toothless as a repeat for the same audience. It would also be a bit of a one-trick pony without significant fleshing out from this simple idea.