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Endeavor: Game Chef 2011
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[Game Chef 2011] Love, Blood, and Rhetoric
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Topic: [Game Chef 2011] Love, Blood, and Rhetoric (Read 21765 times)
JeffR
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Posts: 41
Re: [Game Chef 2011] Love, Blood, and Rhetoric
«
Reply #15 on:
July 20, 2011, 08:46:49 AM »
I found a tiny rules gap that could lead to deadlocked rounds, but also an elegant solution to the problem that also helps balance a bit: First Exile now gets a point of Nature, and players may voluntarily become first exile after all lines of the scene are written if their position is hopeless. (After the first exile, no position with currency is truly hopeless, because final-resolution-caprice can put anyone back into the game)
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JeffR
Member
Posts: 41
Re: [Game Chef 2011] Love, Blood, and Rhetoric
«
Reply #16 on:
July 21, 2011, 02:17:23 PM »
Potentially final draft is posted at
http://mappamundorum.wordpress.com/2011/07/21/game-chef-2011-blood-love-and-rhetoric-final-draft/
.
Added: a bunch of little rules tweaks and explanatory notes in a few places. Also rewrote a verse the sample character sheet to show off a wider variety of rhetoric examples.
The document wound up 70 words over 3000, but that's including 50 in the blank character sheet and about 200-300 in the Author's Notes, so I'd say I'm fine.
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