Started by Joel P. Shempert, July 16, 2011, 04:40:37 AM
Quote from: Joel P. Shempert on July 16, 2011, 04:40:37 AMWhat direction do I want to push gameplay? So you're an Elizabethan woman and you rebel against your gender role, now what? Do you get put down for it? Do you fuck up the whole patriarchal power structure? Do you simply carve out a space for yourself in an otherwise patriarchal world? And what game mechanisms would help determine all that?I wonder if this is really the kind of game for a man to write. A game that specifically asks "what's it like to be a woman?" obviously benefits from a woman's voice. But then, I'm the one who's thought of it, so here I am.As per usual in Game Chef, the main concern is whether there's enough of a game here. Is it just a fun idea I could do with existing rules? For instance, I could easily see simply playing Perfect: Unrevised, and saying "OK, all the Criminals will be women who rebell against gender strictures." Or is it really just my substitute for writing Much Ado fan fiction?Questions and comments welcome.Peace,-Joel[/list]
Quote from: Hans Chung-Otterson on July 16, 2011, 05:43:37 AM1. Ideally, any way the player(s) want? Right? The thing that excites me about this game-idea is finding out what happens when gender gets all bent to shit in a Shakespearean world. It seems like you're thinking the same thing, but "What direction do I want to push gameplay?" confuses me a bit. D'you mean, like, "what do I want my game to say about this stuff?"
Quote from: Hans Chung-Otterson on July 16, 2011, 05:43:37 AM2. This is a good question to ask. But not the time to ask it. Take your week and then some to write a draft, and then think about it and talk about it. The game will probably change as you write it (though you'll know more about how designing works for you than I will), and then who knows? Maybe the question's not as relevant, or much more relevant.
Quote from: Hans Chung-Otterson on July 16, 2011, 05:43:37 AM3. Ooh yeah, this would be cool in Perfect. But it can also be done really differently, with more breathing room (which Perfect doesn't have a lot of). For me, anyway, a game like the one you've described really screams to be done up on its own. And then if you make it and it doesn't seem to offer anything new or whatever, well, you have Perfect.
Quote from: Joel P. Shempert on July 16, 2011, 05:16:45 PMFair enough. I think I'm worried about investing a lot of time and energy only to figure out that I don't want to do a game like this without a woman's voice involved. But hey, here I am, so off to the races, right?