Started by Paul B, July 25, 2011, 11:44:27 PM
Quote from: Paul B on July 26, 2011, 11:57:53 AMWow! Okay, I'm finally on-board with what's going on here. Sure wish I'd known about the design threads prior to submitting but...well, there's always next time. It was a rough few weeks anyway.Stuff I want to hammer on because I'd really like to produce a more finished work:* Audience: After reading my first feedback/critique, it jumped out at me that my (weak, tossed-off) "elevator pitch" may have bitten me in the ass. The Audience is really just intended to be sort of a combination tiebreaker mechanism + decentralized GMing duties, while giving non-scene players something to be invested in paying attention to. So does anyone else think the game is actually "about" performing before an actual audience? Totally not my intention.* The token economy: This exists largely as a timing mechanism, to ensure some scenes take place and that Discovery and Secret revelations can kind of be metered out -- the players have *some* control over the pace at which their stuff gets revealed, and the Secret is a two-edged sword (depending on which Secret you get). So ... are there any obvious holes or flaws in the economy? I'm thinking about adding a Challenge option: "add a token to your Secret." But this is one of those things I totally can't eyeball without some AP.Those are my only two standout items. I know the whole thing is poorly organized, such is the nature of prealpha drafts. But these two are on my mind.
Quote from: Prospero StationThe Audience Any player whose character is not present in a scene or challenge is in the Audience. The job of the Audience is to approve the stakes of a conflict or challenge, and to break ties when two sides have played all their various Natures, Secrets and Vows. Any Audience member may spend a token off their character's Discovery (whether revealed or not) onto a character to declare them the winner of a conflict. They can also spend their character's Discovery tokens during Challenges, as described above.
Quote from: Prospero StationThe panel facing out, hidden from the player, has further explanation of that fact that will be discovered during play. Everyone else at the table, playing as the Audience, can see this fact.