Started by lumpley, October 11, 2011, 11:56:19 AM
Quote from: lumpley on October 14, 2011, 11:17:20 AMC: You're right! I played D&D for (effectively) the first time in 2008.
Quote from: lumpley on October 14, 2011, 02:43:11 PMIn my daydreams about the game, I was in charge of the moral boundaries of the PCs' actions. I was in charge of deciding what's grotesque in our game and what's beautiful. In reality, so it turns out, I'm just - holy fuck - not in charge of that.
Quote from: contracycle on October 14, 2011, 07:50:48 PMBut instead, they jettisoned the very idea of the beautiful vs. grotesque completely in favour of a knowing, detached cynicism. So the contradiction between you and the players didn't result in a refinement or negotiation or evolution or sharing of ideas about what you had originally envisioned, but the need to completely ditch all that stuff and find something new.
Quote from: lumpley on October 14, 2011, 11:17:20 AMI don't think a simple instruction would do, no, and in fact that instruction might already be in the text. Simple instructions aren't game design.