Started by David Berg, November 09, 2011, 01:31:36 AM
Quotewhile enough empowerment makes them a major figure in the setting and likely the GM's plot.
Quote from: David Berg on December 10, 2011, 04:53:12 PMAnd if honor does help determine success/failure, well, the players will learn that pretty damn quick regardless of whether it's tracked by mechanics or just by the GM, right? "Our honorable foes keep beating us when they act with honor, and our dishonorable foes keep beating us when they act with dishonor; maybe we'd better pick one and act accordingly!"
Quote from: David Berg on December 11, 2011, 03:52:35 PMThe only short answer I can give is the one I just gave. There does need to be a known system for "sometimes the players cannot affect certain things". Specifics beyond that depend on the individual game. If you have thoughts on what game priorities would dictate which approaches, I'd be happy to discuss that in another thread!
Quote from: David Berg on December 11, 2011, 02:22:47 PMThe one tricky case is when you might wish to highlight how something in the fiction influences success/failure.