Started by Escova12, February 28, 2012, 10:43:57 PM
Quote from: Escova12 on March 01, 2012, 01:39:24 PMI should clarify a little bit. I'm not looking to work for a gaming company so my personal homebrews can be published. As others mentioned, self-publishing is the key to that. I'm looking to get involved in the creative projects that rpg making companies are working on (in a professional sense).Note: This may be the wrong area to post this thread. If so, please let me know a better place to put it.
Quote from: Finarvyn on March 03, 2012, 04:52:02 PMA couple of thoughts come to mind.1. Self-publish. Write stuff and get it played by people. Don't worry about making money on it, worry about getting people interested. Free PDF products and/or POD are a great way to get started. Once you build a name, you become more valuable.2. Participate in playtests. When you playtest someone else's product, and if you provide detailed feedback, you get your name "out there" where companies might be interested in what you can offer. I've playtested rules systems and modules and have gotten "inside" looks at products well before they have been published, but most of this stuff is non-paid.3. Participate in gaming boards. Like this one. Offer ideas and comments and let people get to know who you are. Be polite and helpful. Remember that your goal is to be noticed in a good way.Like most things in this world, you have to "do your time" before you get noticed. Remember that you want to have value to someone so that they will want your services, and it's not just about desire.
Quote from: Elizabeth on March 27, 2012, 03:03:46 PMI made a blog post a while back about how to "break in" to the game development industry that more than a few people have found useful— perhaps you will too.http://elizabethsampat.com/sex-lies-and-game-development/