Started by DevP, April 11, 2012, 10:47:49 PM
Quote"The one thing I'm parsing from your post is that the war itself changes, proceeds, and alters the setting as it goes, as an umbrella regarding the smaller, local stories-of-play within it. That seems to me to be quite functional and interesting."
Quote"I'm excited about the potential of this game to play out stories with converging plotlines (like Lock, Stock, and Two Smoking Barrels, or the books of Steven Erikson). Do you think any rules support would be necessary for this sort of play, aside from what is already there? Can you think of any mechanic to encourage and reward, explicitly, drawing various plotlines together?"
Quote"So if you get lots of data about what major vein was hit when the bullets rip through Superman's skin you have a precise but not accurate system. If you know the attack failed (and always will fail with a hand gun) but the system leaves it to the player or GM to tell why it failed you have a precise but not accurate system."
Quote"Drops are drops of water from the Ocean of Streams of Story"