Started by hix, May 03, 2012, 06:30:04 PM
QuoteSHIFT INTO 'EXPLORING' THE STORYNow that characters have been introduced, we begin zooming in on the scene - moving from a wide-level synopsis of the action (the self-assembling Dyson shell is replicating out of control, cooking the Earth in energy), to descriptions of the characters taking action ("This is how the captive Martian-bloc engineer escapes ...") and conversations between characters.Zooming in is much like 'Exploring the Scene' in the Author's Turn. All players contribute to a conversation where they collectively imagine what is happening in the story. The Current Player controls the world, introduces new characters and information, and keeps events ticking along. The rest of the group act as the characters, describing what they do and having conversations.We can also zoom back out to synopsis mode at any point, if it feels right to describe the next few events in very broad terms, ... and then zoom back in to focus on a particularly interesting moment between two characters or a significant action.Exploring the story and contributing to the conversation involves alternating between the following three steps:9. Players narrate how their characters takes action to achieve their Wants. 10. The Current Player adjusts her narration to respond to these characters' narrated actions. As the characters take charge and do stuff, the Current Player will have less and less responsibility to describe what happens in the story. Instead, the Current Player can:• introduce obstacles to obstruct Wants. To do that, ask yourself, "What's the worst thing that could happen to this character at this moment?"• ask how a character overcomes an obstacle.• narrate the consequences of a character's actions (keeping those consequences plausible but generous).• decide the outcome of non-verbal conflicts between two (or more) characters.• narrate what locations look like when characters move into them.• introduce characters. Ask yourself, who is the worst person who could show up? Whenever you introduce a new character, they should have a Want that's in conflict with a character who's already been introduced11. At any point, players can have their characters engage into conversations or confrontations with each other.
QuoteI don't really have a clear sense of how this step flows. It feels like an entire subsystem in itself, but it's very vague about how it's meant to operate. I think you probably intend it to be quite open and unstructured, but you have presented it in a rather structured way. I don't get a sense of what constitutes keeping things moving, or how to manage the parallel creativity coming from all the other players.