Forum changes: Editing of posts has been turned off until further notice.
Started by Moreno R., February 22, 2007, 12:51:47 AM
QuoteOne existing mechanic you can use is the fact that Binding strength is labile. Every session, or perhaps even with individual scenes, the GM is perfectly free to alter the Binding strength. Given your inclinations, you could get it to pretty hefty levels through play, and thus it would fulfil your stated interest in seeing more ritual/system at work in the interactions.Also, you can use role-playing bonuses. Say a Black Wheel sorcerer (to use a book example for clarity) re-applies the Binding contract every week or so. OK, fine, let that "color in" the abstract Binding strength with in-game activity, and you're all set with the effect you desire without any need for more rules. It also gives the group the chance to see what happens when it's not applied for some reason, and ALSO get the player a much-needed bonus if you guys take the time to incorporate this "reinforcement" into the run itself.Finally, I just realized that I used exactly the concern you stated in designing Stephanie and Kerch, the example sorcerer and demon. Its Need is for reinforcing the original Binding contract, which in play translates to role-playing scenes all about that renegotiation (which may well involve Lore rolls), and in rules terms, into changes in the Binding strength.
QuoteQuoteHow exactly can binding rolls be re-rolled during play? Um ... you mean, if a sorcerer has bound a demon, and then binds it again? That's not really something that happens; if the demon is currently bound, then that's that. If the sorcerer wants to make the binding stronger (I suppose in his or her favor), then he or she simply needs to favor the demon's Need and/or Desire.
QuoteHow exactly can binding rolls be re-rolled during play?
Quote from: Ron Edwards on February 22, 2007, 08:23:13 AMDoes that help? Look over the "steps of rebellion" rules in the Sorcery chapter and see whether they make more sense in this context.