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General Forge Forums => Actual Play => Topic started by: intorporeal on August 17, 2010, 11:25:41 AM

Title: [InSpectres] DM-less roleplaying
Post by: intorporeal on August 17, 2010, 11:25:41 AM
The first time my friends and I played InSpectres (about 8 years ago), we played as described in the book, with 3 players and 1 GM. After a hilarious and fun introductory mission to the game, we quickly disregarded that structure, and threw out the role of the GM entirely from the game. Instead, we played as a group of 4 players and 4 co-GMs.

Sadly, since moving away for college (5 years ago), I've only had the opportunity to play InSpectres once with my new group of friends (they nearly unanimously prefer D&D to any other game). Because they were all new to the game, I ran the game as a GM, rather than participating as a player. While, of course, my fond memories of my original InSpectres team are biased, I couldn't help but noticed several differences between the GM-run and the GM-less sessions. Ultimately, I think all of the differences come down to different forms of Responsibility (although they all overlap pretty heavily, so sorry for repeating myself a couple times).


I realize that InSpectres is almost uniquely designed for GM-less play, and that many games would simply not function without a GM to manage it. However, I think that there is a lot of merit to GM-less play, when possible, and at least GM-lite play when not.

Has anyone else had this kind of experience, with GM-run vs GM-less games? Are there other systems besides InSpectres which lend themselves well to GM-less play?
Title: Re: [InSpectres] DM-less roleplaying
Post by: Christoph Boeckle on August 18, 2010, 03:19:39 AM
Hello Brad

That's a great experience! I find it a little bit abstract though to really catch on, could you please give some examples from actual play, with and without GM for contrast, so that we may more easily understand "from where you come"?
I've played InSpectres twice, once with a GM and once without. I'll withhold my ravings for the while being, but I'll be back as soon as possible.
Title: Re: [InSpectres] DM-less roleplaying
Post by: Ron Edwards on August 21, 2010, 02:16:41 PM
Hi Brad,

One bit of jargon that took hold here at the Forge, a while ago, was Emily Care Boss' observation that what people were calling "GM-less" was inaccurate. She proposed that playing in the fashion that you're describing (and as far as I remember, the first game which really introduced this idea to most of the people in the discussion was Soap) is better called GM-full, because GMing was more present rather than less. This idea led to some insights, specifically that for "GM-stuff," we should be thinking in terms of tasks rather than a person, and that the tasks could be distributed and organized in many different ways.

I'm bringing this up not because I want to enforce jargon, but because in this case, the new term might help us discuss your game as clearly as possible.

In my experience, playing InSpectres works best when the Stress mechanic is applied frequently and ruthlessly. Again, in my experience, this tends to work best when one person is responsible for this feature. One reason may be that the GM is the only person at the table without a vested interest in the success of the franchise, and therefore has no conflict of interest in making its members' lives miserable. Another reason may be that the tone and details of Stress, applied to several characters and over several situations, becomes highly individualized and therefore can hold its position in a kind of "thematic dialogue" with the players about success and friendship.

So ... in your games without a central GM ("GM-full" because clearly GMing was happening, merely shared around the group), how did Stress get applied. More or less often, or can you tell? About what, usually?

Best, Ron