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Archives => Guide to the Archives => Topic started by: wholeridge on May 16, 2011, 04:35:46 AM



Title: Looking for Discussion of "Story and Narrative Paradigms in Role-Playing Games"
Post by: wholeridge on May 16, 2011, 04:35:46 AM
Does the Archive hold any threads commenting on John Kim's "Story and Narrative Paradigms in Role-Playing Games"?


Title: Re: Looking for Discussion of "Story and Narrative Paradigms in Role-Playing Games"
Post by: lumpley on May 16, 2011, 07:58:47 AM
Yes! There are a few, starting with this one:

Story and Narrative Paradigms in RPGs (http://"http://indie-rpgs.com/archive/index.php?topic=8546.0") (November 01, 2003)

-Vincent


Title: Re: Looking for Discussion of "Story and Narrative Paradigms in Role-Playing Games"
Post by: stefoid on May 17, 2011, 03:41:21 PM
Broken link?


Title: Re: Looking for Discussion of "Story and Narrative Paradigms in Role-Playing Games"
Post by: Paul Czege on May 17, 2011, 06:11:39 PM
Fixed: http://www.indie-rpgs.com/archive/index.php?topic=8546.0 (http://www.indie-rpgs.com/archive/index.php?topic=8546.0)


Title: Re: Looking for Discussion of "Story and Narrative Paradigms in Role-Playing Games"
Post by: lumpley on May 18, 2011, 07:12:39 AM
Thanks, Paul!

-Vincent


Title: Re: Looking for Discussion of "Story and Narrative Paradigms in Role-Playing Games"
Post by: wholeridge on May 20, 2011, 08:46:31 AM
Thank you! That was excellent and I would very much like to see more.

Kim's description of the "Virtual Experience" player fits me very well. I care about story, but the story I care about is the one I experience. I think that this may go beyond RPGs into the way people enjoy fiction. When I read I like to identify strongly with a character, and my suspension of disbelief can be broken if an author tries to "improve" the story by making that character choose unjustifiably stupid or arbitrary actions.


Title: Re: Looking for Discussion of "Story and Narrative Paradigms in Role-Playing Games"
Post by: Ron Edwards on May 20, 2011, 06:57:55 PM
Hi,

I suggest you open a thread in Actual Play to talk about that. I think you might be surprised at some of the local writings on the subject.

Best, Ron