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General Forge Forums => Game Development => Topic started by: joelesko on January 25, 2012, 06:36:22 PM

Title: Fabletop - Browser-Based Roleplaying
Post by: joelesko on January 25, 2012, 06:36:22 PM
I just released Fabletop (open beta), a web app for real-time role-playing, and am interested in any feedback from the community here.

http://fabletop.com

Chat-based ruleset:

The biggest difference from other virtual tabletops is, instead of supporting published pen-and-paper systems, my approach is to provide one built-in ruleset, designed specifically for playing in a chat-based medium. 

In my view, most "stack-of-books" RPGs are not well-suited for online play, so I took a lot of inspiration from more freeform indie RPGs like Risus and Lady Blackbird.  Having a built-in ruleset means it's well-integrated with the interface, and should make it easier to provide match-making within the community.

Some design notes:


Here is the  "In a Nutshell" page about the mechanics:


QuoteTraits. Characters have 3 Base Traits (Might, Agility, Wisdom). Bonus Traits can be customized for each character. (e.g. Rogue, Nature, Politician)

Rolls. Roll a number of dice equal to your most relevant Base Trait, plus any any Bonus Traits that apply.

Example:
/roll Agility 3 + Rogue 1    (e.g. pick a lock, 4 dice)

Stars. There is a 1-in-3 chance a Star (aka success) will come up on each die. 1 Star = Basic tasks, 2 Stars = Hard tasks

Combat. Attack rolls do 1 damage per Star. Weapons and armor mainly serve as "props", unless they are special (e.g. magic). Creative stunts are encouraged, and have effects determined by the GM.

Power Points. Power points are like a combination of Hero points and Mana from other games. They let you improvise powers, stunts, or spells based on your traits, and add one Star to the roll.


Feedback so far seems to indicate that hard core role-players are mainly interested in something that supports their favorite system, so there has been less interest than I had hoped.  Fans of light rulesets or freeform play-by-post/chat seem to like it a lot.

Anyway, I would be really interested to hear your opinions on this approach, and any thoughts about online roleplaying in general.

Thanks!
Joe


Title: Re: Fabletop - Browser-Based Roleplaying
Post by: joelesko on January 25, 2012, 07:42:16 PM
Here are a couple of direct links, if you don't have time to register and play with it directly.

Demo Video (7 Minutes)
http://fabletop.com/help/video

Help Section (Rules Summary, GM Guide, Chat Commands, etc.)
http://fabletop.com/help