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(November 03, 2007, 04:35:43 AM)
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[dogs] The nature of Traits? (n00b GM flounders a bit)
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Topic: [dogs] The nature of Traits? (n00b GM flounders a bit) (Read 3006 times)
David Artman
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Posts: 606
Designer & Producer
Re: [dogs] The nature of Traits? (n00b GM flounders a bit)
«
Reply #15 on:
February 01, 2008, 09:41:41 AM »
I hear ya on the See-Raise thing. We've recently come to realize that we (or I at least) load WAY too much into Sees. I have decided that this is a good thing (*pats self on back because self is so damned creative and fired up*) but I have to try to save my statements and dole them out slower.
I think this comes about from using dialog a lot to invoke Traits (rather than, say, using visuals or internal monologues or whatever), and so I end up rambling on a bit to grab up dice and roll them... then I realize, "Damn, I don't really have a good Raise now, I shot my wad on the Invokes and See."
So now I'm going to make a point in our next session of going a bit more granular: letting my Invokes generate dice, then pushing forward a See on the weight of the Invokes alone (piggybacking, so to speak) so that I can then make my zigging Raise (which was formerly the trailing end of a ranting See).
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