*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
April 20, 2014, 08:40:16 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
46709 Posts in 5588 Topics by 13297 Members Latest Member: - Shane786 Most online today: 27 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: [IaWA] Question on Consequences  (Read 2888 times)
Alan
Member

Posts: 1012


WWW
« on: February 17, 2008, 08:26:47 AM »

In a chapter yesterday at ConQuest story games lounge, I GMed this situation:
An NPC priestess declared that she and Balthior, a PC pass through a marriage arch and say the vows during a fertility ritual (as representatives of god and goddess but also for real committment.) We rolled this out and the priestess won. The player elected injury or exhaustion and I chose injury (getting slapped).

The question I have is: does the wedding still happen or did the player take injury _rather_ than stepping through the arch?
Logged

- Alan

A Writer's Blog: http://www.alanbarclay.com
Darren Hill
Member

Posts: 867


« Reply #1 on: February 17, 2008, 08:40:30 AM »

The loser has the option of taking Injury/Exhaustion _instead_ of the winner's desired consequence, so I'd say the wedding didn't happen.
Logged

lumpley
Administrator
Member
*
Posts: 3656


WWW
« Reply #2 on: February 17, 2008, 08:52:09 AM »

Exactly.

By the same token though, the marriage didn't NOT happen. By the rules, you can have the priestess say "now walk with me through the marriage arch, or do you want another one? Next time I won't treat you so gently."

Beating people into submission is a viable tactic, if you mean it and if you can keep winning rolls.

-Vincent
Logged
Moreno R.
Member

Posts: 547


« Reply #3 on: February 17, 2008, 08:54:42 AM »

Yes, the loser can always choose to simply get the standard consequences without agreeing to any negotiation.

But then the priestess can simply slap him again, and again, and again, until he agree "by his own will" ...  ;-)
Logged

Ciao,
Moreno.

(Excuse my errors, English is not my native language. I'm Italian.)
Alan
Member

Posts: 1012


WWW
« Reply #4 on: February 17, 2008, 09:38:41 AM »

So for confirmation: the initial declaration "we get married" is not a stake that is indicated by winning the contest, it only happens if the loser agrees to it as a consequence? If they don't agree, the worst that can happen is a exhaustion or injury.

Oh, another question. In a multiple player contest, where A and B are both challenging C over different things and A knocks C out of the contest, can B still challenge C? Or do they call their action unresolved and start a new conflict?
Logged

- Alan

A Writer's Blog: http://www.alanbarclay.com
Christopher Kubasik
Member

Posts: 1159


« Reply #5 on: February 20, 2008, 06:08:41 PM »

Hi Vincent,

I'm going to piggy-back onto this thread with another question:

So, what seems to be the case is this:

If two characters are at each other's throats, and they fight, and the desired consequence for both characters is, "You die," and they roll dice and one of them wins, the defeated character's Player chooses either death or Injury/Exhaustion.

And if the defeated character's Player chooses the loss, rather than death, we've got two characters standing there breathing hard at each other... And if the Players are determined to finish this... we do it again, right?

And as long as neither Player chooses death, we just keep doing it till someone's knocked down to 0 in two of his dice slots.

Is this correct?

I don't have the text, but this isn't an abstract example.  I played Sunday night at a con, and out of five Players, most of the PCs were at each other's throats out of the gate (vengeance, pride, you name it, we had reasons.)

But this sort of meant that while the color was great during the fights, I was confused at the end of each conflict because it seemed sort strange that the resolution would offer the option of a compromise out of death, but still leave the PCs where we started.

Now, again, I don't have the text, so I don't know the language of the rules nor the examples, but I suspect that we missed something.  Maybe in making the goals of the PC's so blunt.  Maybe in how we phrased the conflicts.  I don't know.  There might be something about the narrative style/technique/agenda we were off of.

OR... This is exactly how you mean the system to run: Two PCs want to kill each other, and they run the conflict mechanic again and again until someone goes down.

So, that's all of it.  Thoughts, replies, request for more info -- I'd love to hear it.

Thanks,

CK


Logged

"Can't we for once just do what we're supposed to do -- and then stop?
Lemonhead, The Shield
Ben Lehman
Member

Posts: 2183

Blissed


WWW
« Reply #6 on: February 20, 2008, 06:15:56 PM »

Hey, Chris:

My experience is that, yeah, that's basically right. However, if you choose to injure people, it'll rapidly reach the point where it's trivial to double them on the first round. At which point they'll probably just go "okay, you kill me! Jeez Louise!" Since chapters are so short, it's not really worth it to get too attached to your guy.

Also note that there's no need to agree on anything at all beforehand. I can start the dice with "I stick my tongue in your ear and you melt into my arms" and end it with "okay, so I kill you" after I win.

yrs--
--Ben
Logged

lumpley
Administrator
Member
*
Posts: 3656


WWW
« Reply #7 on: February 21, 2008, 09:04:16 AM »

Most importantly, I think, the rules don't care what anyone's intent is. Their function is to provide consequences for (contested) actions, not resolve intents.

Christopher, about the "run the mechanic again and again until someone goes down" thing: it's just that the game has hit points. You can't kill someone in one blow (unless you both agree that that's what's called for). You have to hit them several times, depending on their stats.

Each "to hit" roll takes a while, it's true - in that way, I hope the game puts a certain amount of creative pressure on everyone to negotiate interesting consequences instead of "I hit you. I do damage. I hit you. I do damage."

Maybe that's not the best solution to that particular problem, but it's a good enough solution. I'm willing to accept it, especially when the rules work so freaking well for fights where people aren't absolutely intent on each others' deaths.

-Vincent
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!