Started by lumpley, April 17, 2008, 10:43:58 AM
Quote from: Mike Holmes on May 06, 2008, 08:43:46 AMHmm. Let me try to elicit the principle behind this in greater detail. Let's say that I maneuvered you onto a desert isle, but forgot that there's a ship that we narrated that stops there regularly, which gives a player an easy explanation for how his character might return. So do you narrate returning? It's plausible, and I just forgot about it. Or do you narrate that you miss the ship, because you're lost on the island, understanding my goal as a player in stranding you on the isle?
Quote from: Valamir on May 22, 2008, 11:58:22 AMI think I was in half a dozen conflicts in that game...lost them all. Never lost a single a die. But narratively I got totally owned.
Quote from: Valamir on May 22, 2008, 11:58:22 AMWhat was really irritating is the narration wasn't that she STOLE the dogs...but that they went eagerly and willingly to her...traitors.