Started by Tasseomancer, July 23, 2008, 06:34:14 PM
QuoteCover Overlaps with Stamina and Will on Occasion, eg. a character with "combat training: martial arts" for a Stamina description and "martial arts intructor " as a Cover description. When a proposed action seems to have two descriptors that apply, then permit a roll for each score, rolling the victories for the first (if successful) into bonus dice for the second.
QuoteA couple of significant ways exist to get some extra activity into a single action ...The second is when Cover and Stamina are both applicable in a given situation.
QuoteQuestion: Now I just need to check I'm reading this right in combat. When you state the above. You mean ...when Cover descriptor and a Stamina descriptor are both applicable...
QuoteAnd The swashbuckling pirate character in the book example has a Cover: Pirate and a Stamina descriptor as: Combat training: Swashbuckling.Therefore they get to roll their victories over to the next roll.
QuoteTaking the same example. Say Pete the Pirate wants to swing down and attack Colin the Corsair. And Colin wants to attack back. Is it allowed?Say Colin has a higher initiative. Does that mean he attacks as Pete swings down before he gets his attack in. Or would you rule Pete is only there for the split second he attacks? And what happens if Pete has a higher initiative, could Colin still attack after?
QuoteThink cinematically and let the dice be your cameraman. Go ahead and roll for everyone, with all the stated actions and Stamina and bonuses and whatnot. If the rescue happens first, then it just means it gets seen first. Movies do this all the time, stretching and contracting time for individual sub-conflicts within a larger action sequence. Written literature does it too.I am thinking that you are coping with one of the most fundamental Simulationist priorities: that game time is fixed and "real" in the game-world. That is a fine priority, but it CANNOT be the first priority in Narrativist play. No story-creation mechanism I know of places it as the first priority. It becomes one priority among many, and as such, it can be stretched and twiddled within the bounds of plausibility for that particular story. Sometimes time is horribly significant, but at other times it is re-shaped like silly-putty, even within the same story.