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46709 Posts in 5588 Topics by 13297 Members Latest Member: - Shane786 Most online today: 32 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: New Poison'd PDFs  (Read 6027 times)
lumpley
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« on: September 01, 2008, 06:00:54 AM »

Hey Poison'd people, the first edition PDFs are now online. Go back and download them afresh.

There's also a nice Poison'd character sheet here that you can use.

-Vincent
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Yokiboy
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« Reply #1 on: October 17, 2008, 07:47:04 AM »

Hello Vincent,

Is Poison'd still in "ashcan" status or not? I'm very interested in the game, but want a "finished" product, if that makes sense and no insult intended.

I love the character sheet by the way!

TTFN,

Yoki
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lumpley
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« Reply #2 on: October 17, 2008, 11:03:20 AM »

It is no longer an ashcan, it's finished.

-Vincent
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Yokiboy
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« Reply #3 on: October 17, 2008, 11:51:41 AM »

Great, I had missed that.
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higgins
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« Reply #4 on: March 30, 2009, 05:49:30 AM »

Is the "I'm attacked, attacker is losing and escalates, he's still losing and escalates, he escalates once more, winning, and I'm dead" issue resolved in the final product?

And I was wondering about these issues too:

Also the statement "For your ship escaping another's pursuit, simply reverse these" doesn't seem to work in practice.  For example, I would conceive the first level of evasion being "Your ship escaping, versus the enemy keeping pace" which really doesn't read as any kind of "reversal" of the first stage of pursuit.
3) The escalation for ship pursuit makes huge amounts of game mechanical sense, but unfortunately not much story sense.  "Captain we're just not fast enough to get within cannon range of her"..."Ok, bring us up along side then".  I fully embrace the idea of escalating from long range "safe" cannon fire, to the carnage of broadsides and then to the brutality of boarding...but from a story narrative perspective it seems rather off.

And are the pamphlets you can buy here from that latest .pdf?

Thanks. =)
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lumpley
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« Reply #5 on: March 30, 2009, 07:18:15 AM »

Is the "I'm attacked, attacker is losing and escalates, he's still losing and escalates, he escalates once more, winning, and I'm dead" issue resolved in the final product?

Well, resolved in the sense that yes, that's how the rules work. You can get killed in a fight through no effort or choice of your own. Every fight might get out of hand, and fights are most dangerous when you're winning but you haven't yet won. This is true whether you started the fight or not.

If someone attacks you, mechanically you can always endure duress instead of fighting back, so you do have that much choice. However, I'm not promising that enduring duress will always be a choice you can stand to make. Furthermore, you don't get to go back and do-overs if a fight goes poorly for you against your expectations, so if you're like "if I'd known I was going to die, I'd've endured duress instead!" that's too bad for you.

I did change the rules for one ship pursuing another. Here they are:
Quote
Your ship pursuing another
For your ship escaping anotherís pursuit, simply turn these around.
1. Falling behind, vs engaging your quarry at its captainís choice of range; to
2. Foundering and losing your quarry, vs engaging your quarry at a range chosen at random; to
3. Foundering your ship to wear & breakage, vs engaging your quarry at your choice of range.
Escalating can mean driving harder before the wind; cutting sharper against the wind; making for fog, shallows or treacherous waters; settling in for a long hunt; testing your shipís masts and sails; or lightening your shipís load.

Quote
And are the pamphlets you can buy here from that latest .pdf?

Yes.

-Vincent
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higgins
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« Reply #6 on: March 31, 2009, 12:10:16 AM »

If someone attacks you, mechanically you can always endure duress instead of fighting back, so you do have that much choice.

Aha! I got from some advice of yours that enduring duress was just a way of gaining X-es for the person attacked before the fight begins, not something you can avoid the fight with. Thanks for elaborating on that! =)
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lumpley
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« Reply #7 on: March 31, 2009, 06:41:33 AM »

Well, do realize that enduring duress instead of fighting back is also going to get you killed. "I blow your brains out through the back of your skull." "I endure duress." That's a deadly wound, make a bargain or die.

-Vincent
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higgins
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« Reply #8 on: March 31, 2009, 10:57:50 AM »

Well, in gun fight you have no other damage but deadly, but in other forms of combat you're getting only a 1st level wound, right?
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lumpley
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« Reply #9 on: March 31, 2009, 11:47:16 AM »

Nope. Your attacker names the attack. If it's deadly, and you decide to endure it, you've taken a deadly wound. "I stab you between the ribs. / I cut your throat from behind. / I loop the rope twice around your neck and hoist you to the arm. / I smash your skull open with a belaying pin, and I don't stop until I see your pretty pink brains." "I endure duress." Deadly woundsville.

Those named 1st-level consequences are for when you DON'T endure duress, but instead DO fight back, and lose, and decide to accept your loss and not escalate. "I loop the rope twice around your neck and hoist you to the arm." "The hell you do! I fight back!" Now it's a fight, and the rules for fighting apply.

-Vincent
« Last Edit: March 31, 2009, 11:49:22 AM by lumpley » Logged
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