*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
December 20, 2014, 05:57:29 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
46709 Posts in 5588 Topics by 13297 Members Latest Member: - Shane786 Most online today: 34 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: [Poison'd] More simple questions  (Read 976 times)
Graham W
Member

Posts: 449


WWW
« on: November 11, 2008, 09:07:40 AM »

1. What do I do when a player says: "I want to talk to the crew and incite a mutiny"? What he really wants is to be Captain without a vote.

2. What do I do when a player says: "I want to talk to the crew of that Navy ship and incite a mutiny"?

These aren't hypothetical! I had both over the weekend.

Graham
Logged
lumpley
Administrator
Member
*
Posts: 3656


WWW
« Reply #1 on: November 11, 2008, 10:22:27 AM »

Strike bargains.

If there are any obstacles to their talking to the crew in question, they'll have to deal with those first, of course. Getting onto the other ship unseen, finding an opportunity to talk to the ringleaders when the captain's not looking, exposing yourself as a mutineer to people who might actually be loyal to their captain, and so on, are all opportunities for success rolls and might lead to fights.

-Vincent
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!