*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
July 30, 2014, 03:07:14 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
46709 Posts in 5588 Topics by 13297 Members Latest Member: - Shane786 Most online today: 27 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Universalis Review  (Read 2893 times)
deinol
Member

Posts: 4


« on: November 22, 2008, 03:33:42 PM »

Just posted my Universalis Review: http://www.apathyblogs.com/2008/11/22/universalis/
Logged
Valamir
Moderator
Member
*
Posts: 5582


WWW
« Reply #1 on: November 22, 2008, 04:11:35 PM »

Hey thanks!

Its been a while since I've seen a review of the game.

I'm curious how you managed to get through two games without using the resolution system, however.  Do you mean the Challenge mechanics or the actual dice rolling in a Complication. 

If the former, I suspect you actually were those rules all the time, specifically the Negotation portion.

If the latter, I wonder if you were using the rules correctly, as all it takes to get into a Complication is having one players Component do something to another player's Component.  WIth all the fighting going on in your 80s cartoon mashup, I suspect there were lots of opportunities for that.

If you weren't using the dice rules, I would consider that a contributing factor to the difficulty in finding direction in your second game.  Complications are ESSENTIAL for establishing a solid direction to play.  They are so much more than who wins.  Collecting dice involves narrating the use of traits.  Justifying those traits is narrative gold in terms of establishing action.  Coming up with reasons for new Traits for dice is even more so.  And how those free dice get spent will really drive future play. 

Thanks again,

Ralph
Logged

Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!