Started by Rustin, December 09, 2008, 01:19:07 PM
QuoteMajor Responsibility: Play only if you are serious. I would say this group does not follow the major responsibility. The norm is to allow people to show up and play whatever their scale of interest in the game might be.
QuoteAnd both sides of that that involve feedback! It means that even if I think I was funny and dramatic and challenging and interesting to ME, if I didn't engage fellow players, then I failed. I can't control my own roleplaying experience, which is why I feel that many in the "gamer" subculture aren't interested in the "roleplaying" part of it: If they can't control their own levels of fun, then they aren't interested. (I now get off my pulpit)
Quote from: Rustin on December 09, 2008, 01:19:07 PMMy group recently ended its fourth 4e campaign within the last year or so.I suspect incoherent play caused each attempt to fail. (E.g., People "checking-out" when not spotlighted, lots of talk about WOW, computer use etc..)
Quote from: Erudite on December 22, 2008, 10:36:37 AMQuote from: Rustin on December 09, 2008, 01:19:07 PMMy group recently ended its fourth 4e campaign within the last year or so.I suspect incoherent play caused each attempt to fail. (E.g., People "checking-out" when not spotlighted, lots of talk about WOW, computer use etc..)This is a tough problem to combat.One of my most successful techniques I have employed is having players write game recaps and rewarding experience points for doing so. The exp rewarded for the recaps is based on the quality of the recap. This alone has helped keep some players paying attention as there is a tangible reward. And, just pulling one or two players back into the game can disable the others who were not paying attention.I would recommend finding ways to draw each player back in individually. Typically from what I've seen as long as you can keep most of the players focused, the other will follow suit.
Quote from: Leilond on December 22, 2008, 11:21:05 AMI instead use the "player roll everything" tecnique. If a monster attack a PC, I do not roll "Monster Attack vs Character AC", the player rolls "Character AC vs Monster Attack"