Started by Callan S., June 28, 2009, 03:41:40 AM
QuoteDefining bounds is not narcissism, it's knowing what you're good at, and focusing on that. It's striving for quality. If I decline to work for a client, it's not because I think I'm too good for it, it's because I think it's not a good fit. The client would be better served by someone else, and I would be more useful to someone else as well.
QuoteSuppose I'm asked to create a game specifically for Dan and Matt. The first thing I'll do is try to figure out what kind of people they are, what they like. I'll determine if there is enough of a match between us so that I can declare them compatible with me. Of course, they also have to be compatible with themselves. In short, I'll determine whether they're within my bounds. If I'm confident it's a positive match, them we're on
QuoteYou could consider RPG design to be like leadership, as you're leading the people at the table through some kind of game experience. But you only lead by consensus.
QuoteYes, but how did you get good at something that happens to suit (some, not all) other people?
QuoteThe trick is to find something compatible with yourself as well as with a sufficient part of the market.
QuoteThe reality of leadership is that you always need consensus
Quote from: Jasper Flick on July 25, 2009, 07:50:04 AMNow that was the personal level. Take this to the level of RPG design, or any similar field for that matter, and it's the market economy you're dealing with. Then it's simple: make stuff people buy, or die. The trick is to find something compatible with yourself as well as with a sufficient part of the market.