Started by Khimus, July 01, 2010, 01:56:19 PM
Quote from: dugfromthearth on July 21, 2010, 01:32:48 AMso it sounds like you want a game with the system very tailored to the setting/game itself?
Quote from: Caldis on August 17, 2010, 05:19:28 PMI'm very interested in your early experiences where your uncle created a game and where you followed that up with your own created games. Can you remember much about those games? What were they about and how did the players interact with the game? Were they adventurers invading dungeons to hunt for treasure like early D&D or did the play more resemble your later play with Pendragon and LOTR and emulating those kinds of adventure stories? How did the play shift when you moved from your own invented games to the produced games?For myself we shifted in the opposite direction. I started playing published game systems like D&D in the early 80's and ran through a plethora of systems, in the 90's we found we didnt need all those rules and started creating our own games on the fly.
Quote from: Ron Edwards on August 21, 2010, 01:44:07 PM1. You've encountered the "new wave" in independent RPG design through games which are pretty late in the process. This is a very fine thing in many ways, as the games' entire texts have been through a lot of thoughtful design, and every game you mentioned is very well-written toward a particular audience in each case. But looking at your experiences and priorities, I'd like to suggest some free games that were written without the revolution supporting them, and instead were themselves the revolution.They aren't as polished as the games you've mentioned, and they were certainly not written in a way that helps the reader through every little cognitive step to understand them. But if you think of the author as someone very much like yourself (as presented here in this thread), speaking directly to you instead of publishing a product for you, I think you'll find them very rewarding to play.The titles I recommend (and this is to you personally, not a general announcement for anyone) are: (link on page), Wuthering Heights (goes directly to the game), and Ghost Light. Although none of them provide any help with actually GMing and organizing play (in other words, 100% different from Mouse Guard), again, if you simply read them and fill in what's missing with exactly what you like to do, I think you'll find them very rewarding.2. I'm interested in some of the fictional content of the games you played with your uncle. Do you remember any of the characters you played, especially any which survived through several adventures or stories? This may seem like a strange question, but, if there was such a character, how did he or she change from the first time you played them compared to the final time?