RPGtonight online Living Game playtests round 2 - seeking LOTS of GMs, players

Started by The Hound, December 30, 2010, 11:15:01 PM

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The Hound

RPGtonight (a virtual tabletop site www.rpgtonight.com)
is looking for many more GMs and a many, many more players for the
second round of playtesting for a unique online tabletop style "living game,"
scheduled to kick off on January 3rd and run for 3 - 4 months (but even
if you are reading this well after Jan 3rd, you can still sign up - the
more the merrier). The living game is a persistent "sandbox" world where multiple GMs and dozens of
players all play and interact within the same game world. It is quite a
bit different from traditional living games like Living Greyhawk. Our
ultimate goal is to create what can be best thought of as an MMORPG done tabletop
style, with dice, GMs, maps, minis, and players.

The GMs, as well as the players, play the game, taking the part of noble
houses who must hire adventuring parties of players to accomplish their
goals - and can occasionally become players in the admins' games, going
on missions on behalf of the kingdom or against it. If interested
please take a look at the information on the main page of our site ( www.rpgtonight.com )
and in the Living Game Information and Recruitment section of our message boards
(http://www.rpgtonight.com/freegames/phpBB2/index.php ), and express interest there.
Free rules sets will be emailed to GMs and players promptly.

Games will occur on different nights, depending on the schedules of the GMs
and the players they happen to be running for a given session.
Scheduling is thus extremely flexible. The playtests will use the
D&D 4e system, simply because that is what most people in the world
seem to be playing right now, and we need to maximize our playtester population.

RPGtonight is a free online virtual tabletop that works in your browser. You do not have to
download anything, just sign up with your friends, get on, and play at www.rpgtonight.com

The Hound

PS: I will eventually post more information here about this game, its rules, and how it is run, since I have seen posts by others here and there indicating that they are interested in similar concepts.

Ron Edwards


This isn't a suitable topic for the Forge. I'll move it to the Inactive File soon. In hopes that you posted here in good will, I ask that you examine the sticky instructions at the tops of the forums to see what sort of topics are supported here.

Please don't reply to this post. If you have questions about how to post at the Forge, please send me an email at sorcerer@sorcerer-rpg.com.

Best, Ron