Started by horomancer, February 27, 2011, 05:40:09 PM
QuoteUntrained challengesSKILL+DICE vs STANDARD-DCTrained challengesSKILL+DICE vs STAT-DC
Quote from: horomancer on March 05, 2011, 12:12:08 PMQuoteUntrained challengesSKILL+DICE vs STANDARD-DCTrained challengesSKILL+DICE vs STAT-DCDid you write that down proper? I thought the idea was STATs + DICE vs a DC modified by SKILL.Lets have a numerical example so i can wrap my head around this better. Currently an easy DC is 10 so an average guy doing something with no prior experience is 1d6+2d6+0 vs 10. Same guy doing something he is very skilled in (we'll say a skill of 5) doing an easy task (DC 10) would now be 1d6+2d6+5 vs 10The probability for success for both scenarios is 50% and 95.37% respectively.For reference a DC of 10 has the following probability of success for straight STAT rolls1d2- 22.22%1d4- 36.11%1d6- 50%1d8- 61.11%1d10- 68.89%1d12- 74.07%How would your idea effect the rolls numerically?
Quote from: horomancer on March 06, 2011, 01:35:50 AMI fail to see how that differs mathematically from what i had before. If i'm reading you correctly, you are suggesting I have the SKILL subtract from the DC. That would be no different than adding it to the dice rolled. I do see how having both character roll against a static DC rather than each others own roll could be beneficial, but I would have to play around some with the numbers to see how well it works.
Quote from: horomancer on March 06, 2011, 01:04:58 PMIt boils down to having front end rules, something that modifies the stats, or back end rules, like 'traits' or 'attributes' to set up some guide lines.I think front end would be better, as different magnitudes of stats happen all the time in fantasy and scifi settings. Hell, even mundane settings have large beast that can be brought into play that would generate this same confusion.