Started by Quazar, March 11, 2011, 03:28:22 PM
Quote"However, play itself will be nothing like (say) Call of Cthulhu, i.e. following the trail of bread-crumbs scattered in order as the GM sees fit. It will be much more dynamic and capitalize on dice-outcomes as sort of an assistant-director that everyone is working with.A lot of people seem to think that The Pool enforces highly, highly improvisational play in terms of the world and the back-story of the scenario. I don't think it necessarily does."
Quote"... can you make a mystery style game in which the players are going to create the clues and create the answer to which they point?"
Quoteso long as anyone running a mystery is willing to swear up and down that he or she has kept the required elements to a bare minimum, you can shared-GM any mystery you like; in the end, the thing will be horrendously complicated, I guarantee, because people will start inventing crazy things that make up a wonderfully "thick" description of the situation. Then they'll start running down the red herrings to see which ones matter.