About the Forge
|
Articles
|
Forum
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:51:39 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
46709
Posts in
5588
Topics by
13297
Members Latest Member:
-
Shane786
Most online today:
34
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Forums
General Forge Forums
Game Development
[Dungeon Crashers] Early Build, Feedback Appreciated
Pages:
1
[
2
]
« previous
next »
Author
Topic: [Dungeon Crashers] Early Build, Feedback Appreciated (Read 1495 times)
MacLeod
Member
Posts: 230
Re: [Dungeon Crashers] Early Build, Feedback Appreciated
«
Reply #15 on:
July 23, 2011, 04:02:11 PM »
Quote from: zircher on July 22, 2011, 04:17:42 AM
Adding to HP is just an ablative armor system where HP comes off of armor first. There are a few things that might act as exceptions to that rule, poison blow gun darts and magic/non-ablative armor. Would like to hear your thoughts on those.
I have it setup right now where equipment-based Fighting Spirit and character-based just meld together to form one number... but your idea of making armor fixable mid-battle intrigues me. Additionally, it makes me think of the Knight class from FFT. They specialize in destroying an opponent's equipment.
The way Fighting Spirit works now... PCs just fully regain Fighting Spirit at the end of each battle but their other two important resources (Talent & Mana) only restore 1 point. Keeps the game heroic and allows for nearly endless adventuring days. But armor restoration could play an interesting role in the party dynamic.
The only thing that causes me hesitate is the way armor damage would be perceived. As it stands, Fighting Spirit is a huge abstraction of all the things that can keep a combatant alive... will zooming in and creating detail for armor throw everything else for a loop? Maybe this is a question to answer when I closer to the end of the first development cycle.
Regardless, it is something to think on. :)
Logged
~*/\Matthew Miller/\*~
zircher
Member
Posts: 31
Have gun. Will travel.
Re: [Dungeon Crashers] Early Build, Feedback Appreciated
«
Reply #16 on:
July 23, 2011, 04:26:25 PM »
Well then, mission accomplished! The thinking and designing part that. I'm sure the writing part will follow. :-)
--
TAZ
Logged
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General Forge Forums
-----------------------------
=> Actual Play
=> Game Development
=> Independent Publishing
=> Last Chance Game Chef
=> Site Discussion
-----------------------------
Archives
-----------------------------
=> Guide to the Archives
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> lumpley games
-----------------------------
Inactive File
-----------------------------
=> Endeavor: Ronnies 2011
=> Endeavor: Game Chef 2010
=> Endeavor: Game Chef 2011
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Half Meme Press
=> Universalis