Started by lumpley, October 11, 2011, 11:56:19 AM
QuoteD&D (and LotFP, being as how it has that same die-for-your-stupidity-and-money-is-its-own-reward thing to it) truly is an utterly cynical world, I recognize that unwillingness on the part of the players to play the hero; it's not encouraged by anything in the system, and it can so easily become an unneeded difficulty that it's no surprise the players will most of the time gladly play immoral opportunists. Their characters will still do the right thing when presented with the easy opportunity, but the gravity of the risks in baldly refereed D&D is enormous; it's one of the few games where I've ever seen a player balk at doing the heroic thing when given the chance, when the same player will always take that option in your average narrativist game. The combination of random mechanics leading to random death for the brave ones and an uncaring universe does that.
Quote from: Eero Tuovinen on October 26, 2011, 06:38:08 PMI want to see them succeed, figure out the solutions to low-level D&D and move on to new challenges. This interest on my part just happens to be completely detached from my responsibility as a co-player, this responsibility being to provide an objective and real resistance that proves the skills of the players and certifies them worthy of getting to 2nd level one of these days.
Quotewe all need to be able to trust that I'll let the ogres kill their party when they stumble upon them, and also that I won't put the ogres in there just to get the PCs killed.
Quote"Depend on the GM" - I like that, maybe it is that way? Campaign-specific, I mean. I don't have any particular gripe against the idea off-hand, it seems that the game works just fine even if the landscape of the challenge is largely dependant on the specific GM, campaign and the group playing. In fact, it seems obvious that there is a major subjective aspect in this, considering how differently different groups play, even when we limit our consideration to the hardcore old school that accords with my own thinking about how the reward cycle of the game operates. I can totally see how with one GM the most important skill could be skirmish tactics, with another spinning cool stuff to make the GM happy and with third strategic data evaluation.