Welcome, Guest. Please login or register.
February 17, 2020, 02:39:01 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
46709 Posts in 5588 Topics by 13299 Members Latest Member: - Jason DAngelo Most online today: 67 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Author Topic: First time creator need opinion and ideas for roll system.  (Read 2794 times)

Posts: 1

« on: October 13, 2011, 11:04:50 PM »

I have yet to name my developing game but, it is starting to come together. My problem right now is finding a d6 or d10 system that could work with my characters and their development. I have my setting on a new planet. The planet Has 2 suns so there is never a time with out day light. Here's the catch though, the world is a GIANT forest. Basically, each tree is the size of a continent where colonies and villages are able to survive on branches. I have it set to where there are many different trees creating a world map but each tree has different sections (branches) where if you reach ground level it is pitch black and vice versa. Now, as far as character development goes, the player is a humanoid character who is born with a spirit companion (weather it be one of the four elements or a turtle depends on the given companion choice, though some companions like a turtle would be great for tanks while an owl would be good for dps) each player has his or her own set of skills and abilities and each companion has their own as well. Through out the game as you evolve into a stronger character you begin to take skills, traits and features of your companion (a hardened shell like skin or creating webs or even causing earthquakes depending on your level and what abilities your select companion has to offer). Now my big problem is what kind of system would help level up the humanoid and their companions at a realistic rate together through combat and every day travel? I have ideas about battle sequence but am not sure if it would work properly, because both the companions have their own skills and abilities as well as the humanoids (they both will be able to give and receive damage as well as cast spells if able to). If anyone has any helpful ideas I would much appreciate it. I will be working on kinks and loopholes through trial and error for a while.
Ron Edwards
Global Moderator
Posts: 17707

« Reply #1 on: October 16, 2011, 05:20:18 PM »

Hello and welcome,

Please check out the sticky thread at the top of this forum, which explains some requirements for posting. Most especially, you need to include a link to some kind of external document about your game.

This is a big deal because it affects every specific question. For example, the difference between d6 and d10 is exactly nothing, in most RPG mechanics. There is a difference in certain specific types of mechanics, but most of the time, when a person asks which die is better or more suited, the answer is that it makes no difference. That's why we need an external document that explains enough of the rules so that I, or anybody, would be able to know how to answer your question about the dice type.

Please feel free to reply to this post to include such a link, and then the discussion can begin.

Best, Ron
Pages: [1]
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!