Started by Michiel R, November 29, 2011, 02:32:07 PM
Quote from: Glenn Vandre on November 30, 2011, 02:25:58 PMOften it comes down to smart but physically weak or strong but not too bright or agile but socially inept or any mix therof. In your concept of duality, do you mean complementary attributes, somewhat related attributes, or diametrically opposed attributes?
Quote from: Michiel R on November 29, 2011, 02:32:07 PMI have found in game play that attributes not always live in the imagination of the player. Some attributes are problematic to roleplay. At least I have often forgot for instance an attribute such as low charisma or intelligence.I'm quite new here so probably there are lots of topics and ideas adressing this issue. (I would like to hear from them)I myself have an idea and would like to know what you fine lot of people think of it. The idea is based on differation of skills. A kind of duality like mind and body. I think this duality is also present in both body and mind themselves. So is a very strong body (builder), less agile. And are persons who are very intelligent, frequently a bit less social. Of course someone can be balanced in all, but not shining in one area or the other. Also one can be both strong and agile, but not that strong in thinking and social skills. I think of first dividing points amongst body and mind. E.g. 12 points, body 10 and mind 2.Then these points can be distibuted amongst two dual attributes. For body: strengt and agility. E.g. body 10: strenght 8 agility 2And mind: cognitive and social. E.g. mind 2: cognitive 0 social 2Total points can be calculated by adding the main and dual individual attributes. Thus for body: strength 18 (10+8) and agility 12 (10+2) and mind: cognitive 2 (2+0) and social 4 (2+2) The result is a simple system of body and mind. And a system to differentiate between specialities. One can also think of two axes (like in math). One body and one mind. Like to hear comments. (Sorry if this is not the right place to post this)