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Author Topic: [Heroes Against Darkness] Alpha rules updated to v0.200  (Read 1843 times)
Justin Halliday

Posts: 19

« on: February 09, 2012, 07:34:34 PM »

I've updated the downloadable Heroes Against Darkness Alpha rules to v0.200.

The major changes are:
Switched page format to US Letter (reluctantly)
Removed the damage section from monsters (was redundant and didn't reflect their different attacks)
Fixed some minor issues in the example character creation maths
Clarified that the relevant Attack Bonus is added to damage rolls, subject to the details of the power (Melee Bonus for melee attacks, Ranged Bonus for ranged attacks and Magic Bonus for Magic attacks)
Added Dragons to the Beasts and Bastards section as examples of Boss monsters
Added grid image to clarify movement rules in combat (when using a grid)
Added guidelines for creating viable boss monsters
Reduced HP gain from healing powers from (10, 20, 30, 40) to (10, 15, 20, 25), but also changed these to add Constitution Bonus instead of Modifier
Split cover and invisibility in the combat rules
Clarified difficulty of dying Stabilization ability tests
Clarified use of Healing Powers between encounters
Allowed Bastard Swords to be used one or two-handed, dealing either d10 or d12 damage (dedicated two-handed weapons deal 2d6 damage)
Adjusted encumberance to only affect characters at their weight limit or one item from their weight limit (used to be two items from the limit)
Expanded power glossary
Consolidated higher level martial powers into their base power, with details of changes to the power at higher levels
Moved some spells so that none are higher than Level 10
Adjusted some spell costs to reflect rule that the caster can spend no more than the Level + 1 Anima on a single spell
Added Reflex Strike, Takedown, Reflex Trip and Quick Strike powers which are similar to Attacks of Opportunity
Expanded martial power list for Warriors and Barbarians (these are now complete up to Level 10)
Clarified how to adjust Party Level for combat encounters when there is a discrepancy between the player character levels and the monster levels at high levels
Started section on Pre-Built Encounters
Expanded Tuning and Modding section with more tweaks to give the game an 'old-school' feel
Added an appendix of useful tables that can be printed to be used as a DM screen

I'll have a solo adventure ready soon which I'll post here for feedback.

Check it out here:

Come try Heroes Against Darkness, the fast and flexible modern d20 RPG:
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